Like all other fields of human activities, Internet and web technologies have transformed education sectors as well. Technologies can play even larger role in accelerating this positive change.

Have a look at developed economies where the ratio of computers to students is one to one. Computing has already become an integral tool in all disciplines. Web based education software has matured and students and teachers are linked together. Computing in the classroom have gone much beyond students doing Internet searches, sending e-mail and checking spelling, presentation programs and spreadsheets; all useful and helpful aids for students as well as teachers.

Like all other technology optimists, I see Web technologies doing more than what they are doing in the class rooms presently. Parents can get more engaged and they can monitor their children’s attendance, punctuality, homework and performance, and can get tips for helping them at home. Teachers can share methods, lesson plans and online curriculum materials.

One of the best things is that computers can promote project based learning – a real advance from conventional textbook and lecture model of education. A project might begin with simple hypotheses. The shared Web space for the project, for example, would include the hypotheses, the sources the students must consult, their work plan and timetable, assignments for each student, the assessment criteria for their grades and, eventually, the paper the team delivers. Oral presentations may follow. The project-based learning encourages active learning and produces better performance in class and on standardized tests.

Happily, it has started happening; though only in developed world. This will follow in developing counties soon, one hopes.

April 15th, 2010 Mobile Phone 2 Comments

These days, our mobile phones are really important to us that its hard to imagine life without them. However, they are a pretty new invention. this article traces the history of the mobile phone and questions what the future holds for it.


The mobile phone began life as the two way radio, which was also called mobile rigs. these were put in vehicles including taxis, police cars & ambulances, although were not strictly mobile phones because they weren’t normally connected to the telephone network. whereas the earliest mobile phones were permanently installed in vehicles, later versions including the transportables, also called bag phones, could also be carried, & can be used as portable or mobile two way radios.


The very earliest mobile phones were called first generation phones, also known as 1g. The 1g reign lasted from the late 1970s through to the 1980s. these devices were the very first real mobile phones, although they were then known as cellular mobile radio telephones, & were based on analogue signalling. the use of an analogue signal was the difference between these first generation mobile phones & their second generation cousins, which was released a few years later.


The very earliest second generation mobile telephones were commercially launched in finland in 1991. While 2g networks were fully digital, the earlier 1g networks were analog. one of the main benefits that 2g networks had over their 1-g predecessors was that phone conversations were digitally encrypted. This was big because third parties could to eavesdrop on calls on analog networks. as well as this, 2g systems were significantly more efficient, which allowed far more mobile telephones to be used. Finally, 2g introduced data services for mobile, including sms text messages.


After the launch of 2-g mobile phones, the previous mobile phone systems were dubbed 1-g. while radio signals on 1-g networks are analog, & on 2g networks they are digital, both the 1g and 2g systems use digital signaling to connect the radio towers & the rest of the phone system.


The earliest pre commercial 3g mobile telephone network was launched in japan in may of 2001. 3-g was later commercially released in Japan on october, 1 2001.


3g is the third generation of mobile phone standards and technology, which succeeded 2g mobile phone technology. the arrival of 3g technologies enabled network operators such as orange to offer their users a larger range of high-tech services. This includes broadband internet, in addition to high tech video calls.


Despite the success of 3g, there’s also been a number of complaints about it. These include criticism over the expense of 3g phones, a lack of network coverage because it’s still a relatively new service and the amount of power that 3g phones use.


Following 3g, we can get excited about the arrival of 4-g technology, which promises to be the best and most advanced mobile phone technology to date.


Thanks for browsing our article about the invention of the mobile phone. as you have probably realised, the mobile phone has come a long way since it was first launched and chances are, it will be developed further still.

April 6th, 2010 Mobile Phone none Comments

If you are interested in purchasing an electronic device, the latest gaming gizmo or a particular model of mobile phone, how do you usually choose?

For example, if you are looking for a mobile phone to buy, do you make your decisions based on the recommendation of your friends?  There might even be some people who rely on the colour of handsets to pick out which mobile phone model they like best.

However, if you are looking for both value for your money, form factor and user feedback, one of the best ways to search for the information is online.

Let us say that you are purchasing a slider mobile phone from a particular mobile network.  When you go online, you can check out the many reviews regarding the product that you are interested in.

Here’s a preview of what you will potentially learn:

- Does the mobile phone provider have good pay-as-you go plans?
- Are their monthly contracts reasonably priced?
- What are the features included in the mobile handset?
- Is the battery of the mobile phone that you are planning to buy long-lasting?

No matter which mobile phone it is that you are considering to purchase, getting firsthand information through online reviews is essential.

All about DialToSave

In the United Kingdom, if you are looking for a website which will provide you with the best set of information about electronic devices – that is none other than DialToSave. Initially, the purpose of the site is to offer international calls.

However, in September of 2005, the site started offering its online users useful advice when it comes to the cheapest mobile phone deals in the country.

The other types of information that you can get through DialToSave are the following:

- The best mobile phone deals
- Handset reviews
- Broadband reviews
- International call rates
- Best pay-as-you-go plans
- Mobile phone deals which come with gifts
- Regular features for the best mobile phone deal

With such a wide array of useful information, there is no better site to visit than DialToSave if you are looking for the best value for your money when it comes to mobile phone deals.

Funny Mobile Phone Ads on DialToSave

Another highlight on DialToSave is the feature for the funny mobile phone ads.  The funny mobile phone ads come from YouTube.com.

If you are looking for a hilarious way to be tempted into buying a particular mobile phone unit – or if you want to learn about the funny ways that you can use your mobile phone, this is one part of the site that you should definitely check out.

Ads created by T-Mobile, Vodafone, Virgin Mobile, the Three Mobile Network as well as other mobile networks are features on the site.

Aside from the useful reviews, updates on the best mobile phone deals in town and funny mobile phone advertisements – what else can you look for from a site which provides you with everything that you need when it comes to mobile phone information?

April 4th, 2010 Mobile Apps none Comments

Mobile Applications and Widgets: Portable Applications on Mobile Platforms, Third Edition provides a complete understanding of the mobile software marketplace.  The reader will learn about mobile applications from the inception and evolution of applications on mobile platforms, to current market trends.  The state of the current market is defined through current market statistical data, financial and sales trends, user surveys, and assessing the impressions of news media outlets.  Each of the top hardware and software platforms are reviewed and evaluated to provide a thorough understanding of the competitive landscape of the smart phone market. This research is an essential read for any organization directly or indirectly involved in the mobile marketplace.

As part of this research, a detailed survey was conducted addressing the following mobile application related factors:

·         Primary use of phone (personal, work, both, other)

·         Type of phone/OS used (iPhone, Blackberry, Windows Mobile device, Android, WebOS, Symbian, Linux, other)

·         Text entry method (keyboard, T9 or similar, On-screen keyboard, or both)

·         Primary navigation tool (touch screen, thumbwheel, roller ball, directional keys, optical pad, other)

·         Additional phone features (GPS, compass, motion/tilt sensor, camera [still or still and video], memory expansion slot, other)

·         Length of phone usage/possession (less than 3 months, 3-6 months, 6-12 months, 1-2 years, more than 2 years)

·         Service plan (branded plan to device, smart phone designed plan, generic plan, generic plan plus data, other)

·         Tethering ability (not allowed on plan, included in plan, added to plan, N/A)

·         Data usage (unlimited, per byte/MB/GB, don’t know, N/A)

·         Length of service with operator (less than 3 months, 3-6 months, 6-12 months, 1-2 years, 2-5 years, more than 5 years)

·         Reason for choosing operator (coverage, cost, plans, devices, speed, quality, customer service, other)

·         Installed applications on current phone (yes or no)

·         Installing applications – how difficult (easy, average, hard, difficult)

·         Source of applications (manufacturer store, carrier store, third-party store, website, application author’s source, wrote yourself, other)

·         Management of applications (on own device, software with device, third-party software, Web-based tool, carrier does it, command shell, other)

·         Applications or mobile websites (application run and save on device, mobile website run and keep on website, both, don’t know, other)

·         Frequency of application usage (once a month, once a week, 2-5 times a week, once a day, 2-5 times a day, 5-10 times a day, hourly or more)

·         Favorite applications (1-2 applications, 3-5 applications, 6-10 applications, 10-20 applications, more)

·         Applications extend or enhance device (make existing features better, add new features to device, both, other)

·         Switching between applications (complete first task in application then switch, switch then complete first task, switch back and forth frequently, lose track of applications being used, other)

·         Length of application usage (more than on year, 6-12 months, 3-6 months, 1-3 months, several weeks, about a week, a day or two, less than a day, other)

·         How often applications purchased (only buy trusted, reviewed applications, mostly paid and a few free, half paid and half free, all free, other)

·         How many paid applications (0, 1-5, 6-10, 11-20, more)

·         Most spent on application (nothing, $0.99, $5, $10, $25, $50, more than $50, other)

·         Advertisement sensitivity (keep ads off, don’t mind small ones, splash ad is OK only on startup, would be willing to have ad supported service, other)

·         Application upgrades (never, once but not good experience, up to once a month, always upgrade, never, other)

·         Plans to purchase new smart phone (never – don’t ever want one, never – like the one I have, considering it, sometime in 3-6 months, before end of the year, in a year or so, when current plan is complete, when current phone breaks, when current plan expires, other)

The entire research package includes the following:

Detailed 128 report (see Table of Contents)
Mobile Application Survey results (14 page summary)
Research data including company financials, handset metrics, phone sales, and more

Key Findings:

The reader will gain a keen understanding of the strength of the mobile application marketplace.  While not uncommon in such a new technology growth sector, all of the current signs still show that this market’s growth is still in its infancy and that it will not reach a growth ceiling for quite some time.  Year-over-year, companies are reporting growth numbers exceeding their expectations, and despite floundering in other sectors of the economy, mobile applications have not only shown strength but significant growth over the last 3 years, with plenty of room for that trend to continue.

Audience:

This research is a necessary read for all of the following: Wireless Carriers, MVNOs and other network providers, Mobile Handset and Smart Phone manufacturers and software developers, large and small software development companies entering or in the mobile space, advertising executives and potential advertisers, traditional bricks or e-commerce companies interested in mobile, any organization interested in monetizing their investment in the mobile space.

Questions Answered in Report:

Who are the top players in the mobile application space.
Can the market support more than 2 or 3 top players?
What are the sales channels, or applications stores to watch?
Who is making the hottest smart phone hardware?
What happened to Microsoft and will they make a comeback?
Is Palm weathering their storm?
How will HP’s purchase of Palm change their strategy?
Has Apple supplanted Blackberry’s dominance in the business arena?
Is Symbian still holding strong?
What is Samsung’s new play in the market?
How did Motorola pull off their comeback?
How are users really using Mobile Apps?
How often are they spending money on Mobile Apps?
Is try-before-you-buy really working?
Is there room for the up-sell after the initial purchase?
Should a developer concentrate on one platform, or diversify across them all?